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LAYER 2: INTERNET LAYER
Internet Layer is the second layer of the four layer TCP/IP model. The position of Internet layer is between Network Access Layer and Transport layer. Internet layer pack data into data packets known as IP datagram's, which contain source and destination address (logical address or IP address) information that is used to forward the datagram's between hosts and across networks. The Internet layer is also responsible for routing of IP data grams.
Packet switching network depends upon a connectionless internetwork layer. This layer is known as Internet layer. Its job is to allow hosts to insert packets into any network and have them to deliver independently to the destination. At the destination side data packets may appear in a different order than they were sent. It is the job of the higher layers to rearrange them in order to deliver them to proper network applications operating at the Application layer.
The main protocols included at Internet layer are IP (Internet Protocol), ICMP (Internet Control Message Protocol), ARP (Address Resolution Protocol), RARP (Reverse Address Resolution Protocol) and ICMP (Internet Group Management Protocol).
LAYER I : NETWORK ACCESS LAYER
Network Access Layer is the first layer of the four layer TCP/IP model. Network Access Layer defines details of how data is physically sent through the network, including how bits are electrically or optically signaled by hardware devices that interface directly with a network medium, such as coaxial cable, optical fiber, or twisted pair copper wire.
The protocols included in Network Access Layer are Ethernet, Token Ring, FDDI, X.25, Frame Relay etc.
The most popular LAN architecture among those listed above is Ethernet. Ethernet uses an Access Method called CSMA/CD (Carrier Sense Multiple Access/Collision Detection) to access the media, when Ethernet operates in a shared media. An Access Method determines how a host will place data on the medium.
IN CSMA/CD Access Method, every host has equal access to the medium and can place data on the wire when the wire is free from net-work traffic. When a host wants to place data on the wire, it will check the wire to find whether another host is already using the medium. If there is traffic already in the medium, the host will wait and if there is no traffic, it will place the data in the medium. But, if two systems place data on the medium at the same instance, they will collide with each other, destroying the data. If the data is destroyed during transmission, the data will need to be retransmitted. After collision, each host will wait for a small interval of time and again the data will be retransmitted.
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